Oni aquatuner steam turbine.
Aquatuner/Turbine Cooling without steel.
Oni aquatuner steam turbine Is there an amount that is too Set automation on your thermo aquatuner with both liquid temp sensor and a temp sensor for the steam chamber with an AND gate, so that the aquatuner shuts off when the steam gets too hot This build hooks up the steam turbine to the heavy-watt producer line, and the aquatuner to a transformer off of that line. If steam appeared in your aquatuner room, then I'm guessing you are using either PH2O or H2O in your pipes. Ice machine. A steel aquatuner, in the new update, should be sufficient to handle turbine heating. You see AT + ST combos all the time because they have great synergy. No need to figure out how many wheeze I need, it simplify things so much. Reply reply Steam on another hand, is getting heated by the aquatuner. Conclusion:- try to keep the steam at 200 degrees celsius- if the Can anyone help with COMPACT aquatuner+Steam turbine design for heat deletion? I have huge installations but seeking for ways to reduce it to a minimum effective space. Thing to note however, this is only at 200C* steam, and the Aquatuner will bearly keep up at that point. So the efficiency of Steam Turbines is almost unchanged by steam temperature, what changes is how much heat the Steam Turbine can process. The rest of the job is to ensure a proper build, i. The aquatuner I have sitting in a steam turbine room to manage the heat. During the entire time it is running, it should put out 850 watts, adjust the buffer The DTU's between the 95'c output and the turbine's 100'c limit is 20. It's unmatched, and cheaper than you think. But only if the steam temperature is 135C or less. Aquatuner Cool Steam Pit. You'll want your aquatuner to be cooling something, or the steam in the room to be cooling something like a metal volcano, with the aquatuner cooling First live iteration of it was terrible at chilling turbines and could at most manage the thing it was designed for - buildings like sweepers or miners in a vacuum, something which works occasionally and doesn't generate a lot of heat. The whole thing is energy positive when using super coolant. If made from steel, it can get to 275°C before overheating. Another note, that heavy watt joint plate is going to leak heat into the steam turbine, causing it to stop all the time from being too hot One way to do this is put aquatuner inside a closed room and pump water in it, and then put a steam turbine above this room. Water heated to steam, aspired by turbine, and cooled down to water. It'll work forever as long as the Steam Turbines I found them pretty easy to deal with. It will actually be easier, no tutorials yet bu See my comment below with screenshot, this apparently does not appear to be true at least under 400F. There are other solutions, but ST+AQ is widely used for very good reason, it just works. 59). I've only built this basic setup to run a refinery so far and it seems to work fine. That's below the overheat temperature. 10% is dumped into the steam turbine building and can be drawn into the surroundings (technically the aqua tuner dumps the heat into itself too) Petrol>Crude oil on the other hand has much lower heat capacity but much higher thermal conductivity, so the temps will go much higher, much faster, With a much higher threshold, you can combine them with steam turbines to get power back for deleting heat. It is bug report. Guide Hi, im now building my first steam turbine and i was wondering how much steam i should have. And it becomes a cycle. In ONI heat rises much better than it sinks, so the 200 C steam in the main steam chamber has a lot of trouble getting through the choke point and sinking down into the cool steam pit, that allows the Steam Turbine exhaust water to keep the cool steam pit, cool. And i think 2 turbines are only correct, if you don't bringt the condensed water back in the steam-camber. 30x50= 1500. This means the least a steam turbine with The turbine will work at full power when it will be processing 877590 DTU per second. Now it seems that ONI is going the same way - pressing rush to steel and proper cooling, Aquatuner running with super coolant will generate enough heat to max out the steam turbine (850W). The whole thing is energy positive For power efficiency it does not matter much at what temperature the turbines pick up the steam. Hop Looking at an aquatuner with supercoolant running 100%, we get 1181. However that does require an input of refined metal and duplicant time. Note that a Steam Turbine produces less power than an Aquatuner uses to transfer heat: active cooling yields less power than a self-cooled Steam Turbine. I generally use 50 kg per tile, as this also prevents turbines from fluctuating too much. You can use steam boxes to store a lot of power in the form of hot steam (with a smart battery and also a temp sensor to keep the machines in steam from overheating). The easiest way to get rid of this heat is simply to use the same cooling liquid from your main loop. There are multiple ways here, you can use water to cool it down and then use those water for electrolyzers, oil well or something. It will then delete some of the heat and dump the water back into the aquatuner room. To cool the water on the airflow tiles, I'll use a temp sensor and loop it through an aquatuner when it starts getting warm. In ONI it's common for devs to looks those player-found stuff as "features, not bugs". My intent with this build (besides sharing this absolutely fantastic library of ONI knowledge), was to make the build a bit more accessible, sustainable, and install a few security measures, so it becomes a "Set and forget" kinda build. For normal purposes, one Aquatuner paired with one steam turbine is fine, because the Aquatuner will not be running constantly. That means you can build a gold aquatuner and it will be immediately capable of driving a steam turbine to delete the heat. The water gets very hot, and eventually turns into steam. It is assumed the water output by the turbine is looped back through to the steam chamber and requires no additional pumping. This works pretty well except that the Aquatuner is on way to little because the Polluted Water I run through its loop is already to cold. no heat bridges between the steam chamber and the turbine room. If the steam below the generator becomes less than 125 °C the Steam Turbine will cease to produce any power. Works fine with 200kg/tile so 600kg crude oil and 600kg water/steam for this example. The outgoing pipe goes from the aquatuner, through the output of the liquid bridge, then on to your cooled area. The only thing that makes a difference is the fixed 4 kDTU/s the turbines produce during operation. Slap a steam turbine or two on there, depends on the average output of the vent. The steam turbine output goes into a tank that gets recycled back in when needed. Metal volcano taming basics. 6 kDTU/s moved, at a cost of 1200W. But you can't cool a steam turbine with steam, and hydrogen only has 57% of the heat capacity of water, so overall an aquatuner is around 3. e. 67 DTU/J, One steam turbine at full capacity will delete around 878kDTU/s of heat from the steam. Thermo Aquatuner and Thermo Regulator doesn't make heat, they just move it from one mass to another. The only thing the aquatuner does is knock a flat 14 *C out of any liquid that runs through it, and heats itself in return. I just ran some tests, and I did need tempshift plates as well as the oil to prevent overheating. I have a conveyor belt shutoff with a timer sensor so the 20kg packages cool down to 130C while rest 5 min there. Then try and make one in real game. The heated water boils, and flows into the steam turbine. The steam turbine outputs 2 kilograms of water at a temperature of 95°C every second. This is what turns on/off the aquatuner. Hello to all the Meeps and Bubbles'. Vacuum it out so there will only be steam. Mini industry (cramming it all in) Getting to space (DLC) Dealing with meteor showers. I wanted to know how much water should I put it. 4kg/sec. It seems that to jam a bufferless loop requires a constellation of conditions to come together, such as the toggling frequency of the Aquatuner, the distance between the Aquatuner outlet and the filler bridge relative to the toggling frequency (since the gap will close if the Aquatuner toggles on and off before the gap reaches the filler bridge), and perhaps completely external factors like But even without this glitch, it's interesting to associate the aquatuner with the turbine to delete the heat. Put an aquatuner in the steam room to cool the turbine room to 30C, add a battery, and hook the turbine, battery, and AT together for a fully self-powered system. The 95C water from turbines cool down the turbines. 179 by 105 C makes 877590 DTU) but it can be achieved also by providing proportionally less steam at higher temperature. If you happen to get that slush or brine geyser its pretty much eternal free cooling, if not just plop an aquatuner + steam turbine combo in the loop later in the game. If the environment around the Thermo Regulator cannot absorb its heat, it will quickly overheat. Gold can be used for everything, tungsten used in this example for radiant pipes and tempshift plates. Only 2 turbines could be used, if the turbines should produce all the time. A concept I haven't seen discussed is using a heat sink to cool a steam turbine. Here someone posted the answer but it is an old post, maybe someone did a test and knows a optymal range or there was a change in Oh definitely, I always pair my steam turbine with an aquatuner. Simply put: the liquid pipe sensor operates the aquatuner and is also fed to an and gate operating the hydrogen gas pump. What else You need? For one example You can see this post with save where there is a simple cooling system. As a medium use supercoolant. That is a very bad idea. The liquid pipe thermo sensor sends a green signal if the temperature is above a certain threshold. What actually deletes the heat is the steam turbine. The system gives back a lot of power which Expected steam temperature is theoretical temperature when steam turbine heat deletion is equal to aquatuner heat production. EDIT: my doubt was answered, it's really simple actually: the heat generated is actually 4 kDTUs + 10% of the heat deleted. Except gold amalgam to gold. 5x as efficient as a thermoregulator. So around 92kDTU/s per turbine which The space above the water tank will have 2 steam turbines and the idea is to cool down some water really fast (the 3 aquatuner are in series). The tiles that the Thermo Regulator is sitting on can be Mesh Tiles, I started play ONI after the game is settled I think, so I never knew the previous versions before Steam Turbine is introduced. Steam turbines don't operate when above 100C, and the water comes out at 95C, so as long as the turbine isn't working too hard to cool the steam, it should maintain an equilibrium with its own water output. : Been a while since I put together such a small industrial setup. If the steam below the generator becomes less than 125 °C / 257 °F the Steam Turbine will cease to produce any power. (On a gold volcano you should Melting steel is absurdly hot, but an aquatuner would break way cooler than that. If the steam gets too hot, the thermo sensor will disable the aquatuner before it It’s also brutally simple, it just uses two turbines for the copper and iron volcanoes and just 1 for the gold volcano. The following comparison is made under these assumptions: A coolant is ideal on a range if it has the highest SHC of any element which is liquid in that range, other than Super Coolant. If the room is 3 tile tall and 10 tile wide = 30 tiles. If the steam temperature taken in is too high then the steam turbine One steam turbine is not enough to prevent a gold amalgam aquatuner with 100% uptime from overheating, the steam will get just slightly too hot for it. Connect the aquatuner to a thermo sensor, that sends a green signal if below 200°C (392°F). Example; The "Self-Cooled Steam Turbine" option assumes the turbine will use the water return to self cool and will be operating at under 135℃. One Aquatuner with Polluted Water can generally cool about ten steam turbines. And in short, a Steam Turbine operating on 200 C steam will process 3. Option one is easy, option 2 is advanced -"Heat locks": in ONI, heat travels primarily through tiles, liquid, and Thermo Regulator cools the Gas piped through it and absorbs the Heat. When the steam is hot enough, it activates the steam turbine on top of the box. There is a large amount of water, around 2 tons, which allows the steam turbines to use their output to cool themselves, because there is not enough thermal energy in the iron from each eruption to overpower the turbines. Below is a cooler for my main base liquid tank and a cooler for a steam vent. Put a thermo sensor in the steam chamber set to run at above 420F and attach it to a buffer gate then the turbines. However my aquatuner keeps overheating, only slowly transfering heat actually to the steam. For the Moment I have just one with an Aquatuner and the Refinery is set to Steel. The amount of heat a steam turbine outputs is a function of the amount of heat it's destroying. You need to reverse the bridge so it feeds into the vent that supplies the steam room, then the output from the steam turbine feeds that bridge. There are builds that can run steam turbines from steam vent, like older builds like this Or you build a Thermo Aquatuner or two in the steam room with it to crank up the heat as you cool something else down. SHC is the primary factor for efficiency of an Aquatuner, but lower SHC may be preferable if exchanging heat directly with the environment (whether a steam room, Anti Additionally, the aquatuner cools 10x the mass for 5x the energy cost, giving it a 2x advantage before even considering SHC. At the same time, the turbine generates heat at a rate of 4kDTU+10% processed heat. The thermo aquatuner & steam turbine cooling loop. The steam turbine outputs water that is cooler than the steam that went into it. A screenshot would help too, but include the status of the steam turbine. The only other thing I can think of now is that if you're not Using an aquatuner/steam turbine setup with polluted water, however, will delete 550kDTU/s in comparison though, an order of magnitude more heat removed, and even it takes a couple of cycles to really have a decent effect on a hot base. each turbine port sucks in up to 0. You are concentrating a lot of heat in a single spot, you need to do something about it for aquatuner to work reliably. 346 = 1181. The electrolyzers are placed inside an insulated room with its pumps. You typically see them in steam rooms because the builder submerged them in water that eventually heated to steam. No, there's a reason the aquatuner/steam turbine combo is so common. Additionally, the steam turbine itself The jist of it is to dump heat into a box full of water using an aquatuner. Play with the time on the buffer gate and watch the turbine closely. You then generally turn the hot water into oxygen or something and cool that instead Or you can use online tools like Oni It shouldn't be overheating with the oil. First, make a big enough box to minimize overpressure. while the cool steam vent itself can't drive the turbine, adding an aquatuner allow you to push it's steam hot enough so it run through the turbine. The above setup is the same as the Steam Turbine but using dirt The turbine turns the heat into energy, but it gives off some heat itself. If yours activates significantly more than that, or around that range even when the turbines don't run all the time, then the supercoolants are really leaking temperatures where they shouldn't. The hot steam doesn't transfer heat with the Sauna itself. Add another steam turbine or add automation to shut off the aquatuner before it gets that hot. Using an aquatuner to cool your coolant for a refinery when you're refining steel is Going to end But even without this glitch, it's interesting to associate the aquatuner with the turbine to delete the heat. If it can't be tied with the steam turbine, it leaves the steam turbine without a constant source of steam and it makes the steam turbine useless. Part 8 of our Oxygen not includedLet's play series is here. Due to its high heat output it is recommended to submerge it in a liquid, as gasses cannot exchange temperatures with it fast enough when the machine is working full time. 10% of the heat in the steam it's cooling to 95C is released directly into the building's body, so when the steam is 135C, the equation balances out, heating up 95C water by ~4C is enough to account for that 10% The metal refineries produce more heat than power they would take from a turbine running off that heat. 6 / 877. you'll have an easier time controlling this than if you were to pump the liquid into the aquatuner and cool it down that way. You can use steam turbine, as it consumes a lot of heat energy. Just learn the simplest basic Steam Turbine + Aquatuner. According to the Oni Assistant website, "the steam turbine re-outputs heat at a rate of 4kDTU + 10% of the heat it deletes". The OutHouse can also be used to cool down dirt to 37ºc. Aquatuner w/ super coolant = 984. Use petroleum as a coolant and pipe it under two steam turbines in a big radiant pipe loop. If the chamber has heat input (injector, aquatuner), you want to add some mass to act as a buffer. The steam turbine takes in steam from the area at the bottom (you can see the five input ports at the bottom of the turbine). It will produce 10% of this, plus a flat 4kDTU/s. The steam turbine uses the heat to produce electricity, "deleting" the heat. A typical use for an aquatuner would be to cool your base to 20C because the ambient temperature of 50C is not enough to produce steam: You pay electricity to move the heat from your 50C base into the steam, which is Place an aquatuner inside the steam chamber. Any state change will break the pipes. (pretty much your aquatuner will be 180+'c and your steam will be about 120'c Have not worked out ideal amount of oil and water for aquatuner chamber. Example; The Wheezewort options assume a hydrogen atmosphere will be used for maximum cooling. If you block any of the ports under the steam turbine it will lower its effectiveness, but a cool steam vent doesn't really require max effectiveness anyway. Ok, so I could vacuum out the oxygen before heating it up, but then I would have a gas Uhm yeah, you can use either crude oil or petroleum as coolant for metal refineries since the boiling point is high, and pass that through a steam room and radiant pipes to recycle the heat using steam turbines and a lot of steam (100kg+/tile). I run the hot oil past the water, cooling the oil as it heats the water. (note the bridge is missing a connecting pipe segment in this image, my apologies) An aquatuner out of gold amalgam overheats at 175 C and it has low thermal conductivity, meaning it requires a high steam pressure to maintain say 160 C steam. That’s the basic equation. Taking heat from the steam mostly makes the turbine run less which reduces that efficiency. It does produce a little heat of its own in the process, but much, much less heat than is lost in the Steam->Water conversion, meaning that as long as you have the power to run the Aquatuner (because the Turbine won't do it alone), you're sucking fairly large quantities of heat out of your base and annihilating it via Steam Turbine mechanics. Since both the aquatuner and the hydrogen gas pump are intermittent, this causes no problems. e. Efficiency = 1 - (363 / 398) = 0. 59 kDTU/s at 200C, 2kg/s, requiring 1. Steam turbine deletes 90% of the heat all time. The power produced scales linearly with the steam temperature. Community corner: Things I wish I'd known when I started. If its temperature gets higher than 100 °C, the warning message "T Steam Turbine is the primary device in harvesting Power from Heat, usually magma or Aquatuners, and can do it exceptionally well provided you can keep the temperature of the Steam passing the turbine high. Play around in sandbox until it works. Building multiple steam turbines will result in the same amount of heat being transferred (so you may still need a dedicated aquatuner) but you get far For example, I added an aquatuner to a cool steam vent. Similar to other methods, it is assumed that heat is being moved into the steam through a super coolant closed loop. They just move it. The basic aquatuner / steam turbine from earlier has been modified slightly to accomodate a Smart battery in the steam room, and an extra room has been added on top of the existing building. The only other thing I can think of now is that if you're not cooling down the steam turbine then it stops running (without such an obvious overheating warning) if it's above 100C. The logic is this: aguatuner only runs if the steam room is above 80 degrees and it stops running if itself gets over 300 degrees. The second aquatuner is for a second loop. It now does break from overheating. That would allow the room's steam temperature to go above 165C and the aquatuner could overheat then. One aquatuner can For the metal refinery coolant i would suggest another approach. Personally I use my You make a coolant loop with an aquatuner and a steam turbine to cool some other thing like a power plant, because a single aquatuner running polluted water is easily capable of condensing the steam into water. Aquatuner/Turbine Cooling without steel. No Aquatuner required, self powered and self cooled. The turbine requires at least 125° C steam to actually run, which you would think the 175° C overheat temperature of a gold amalgam aquatuner should be adequate. This design has three sections: In the middle is the steam chamber that does the initial cooling down of the volcano output. This is the pre-heater room. At that point, if your steam turbine is tuned with engie tune up, then it will generate >1200W of power, at which point the setup is self powered. Have a auto sweeper, smart battery etc in. Any chance that what's broken is due to a phase change in the pipes? Maybe hot pipes vaporized the liquid inside, Steam turbines don’t have a maximum efficiency pressure, A while ago I discovered that if you split the steam chamber of a steam turbine in two the steam turbine produces heat based on the and set the cooling loop temperature lower so that the aquatuner needs to run and Can anyone please post a picture of compact aquatuner+steam turbine cooling loop design? With automation. Link to comment Share on other sites. If the environment around the Thermo Aquatuner cannot absorb its heat, it will quickly overheat. Therefor the heat will cease to build up for some period of time, allowing the Steam Turbine to <1000kg/tile - the liquid vent's pressure limit. OutHouses output polluted dirt at fixed temperatures. Thermo Aquatuner cools the liquid piped through it and absorbs the Heat itself. The Steam Turbine can eat overheated steam just fine, it outputs a bit more heat and doesn't turn the extra heat into power, but it suffers no ill effects other than that. Free 95c water, probably not power positive. According to the wiki, the average steam production of a cool steam vent is 1,5 kg/s, so one would probably want to reduce the number of turbines, rather than increasing it, if it doesn't mess up with heat deletion and turbines overheating. That setup is pretty messed up, missing some key elements. 537 (125'c input) - 16. The setup looks something like this: Have a simple cooling loop running back and forth between a steam turbine and a tank of polluted water, dumping the heat output from the Steam turbine plus aquatuner is a highly efficient heat deletion method. Prestigious-Dictator • The tepidizer and aquatuner aren't on constantly. The steam turbine does not delete 100% of the heat, so it heats up a little. It’s also brutally simple, it just uses two turbines for the copper and iron volcanoes and just 1 for the gold volcano. How much depends on the heating. Steam Turbine stop working when over 100c, so the material doesn't actually matter. You want the steam turbine to operate close to but below 200 degrees Celsius for the Steam Turbine to work efficiently. Basically, the incoming pipe goes via the aquatuner, then ends at the liquid bridge. That's not the power generation rate for a steam turbine. Steam Personally I use my Aquatuner cooled pwater to cool the turbines too as self cooling with the output didn’t work out for me (not sure if my ceramic insulation was leaking too much heat, I wasn’t running the turbine regularly enough to A steam turbine is 5 tiles, so the hotbox is usually 5 tiles wide to match. Should ONI ever decide that the Chlorine environment trick is an exploit and patch it out, In fact, that surplus is strong enough to run a Thermo Aquatuner and link it to a Steam Turbine to provide strong cooling at the same time. So what happens is the aquatuner take 14c out of any liquid in it and puts it in the surrounding area. Otherwise the number of turbines should be a bit lower then 2. It can be a little bit tricky spreading out the heat from the aquatuner in a low pressure environment and <5kg/tile is pretty low pressure for an aquatuner, so it can be a good idea to spill some oil or petroleum along the bottom and even I'm lazy. It has an auto-sweeper to move metal out of the room and two steam turbines on top. These two strategies combined allow the SPOM to be a zero-maintenance, You want anywhere between 10-100k of steam per tile. which means the steam in the chamber get disproportionate and the equalizing of gas mas battles that removal of 0. Unlike a Thermo Aquatuner, it cannot be submerged in liquid, though liquid under 350kg/tile (Flooding status) can be used to facilitate faster cooling. which makes gives effeciency to petrol through another way. 626 heat input of the steam at 125'c), which is very little room for cooling, meaning self cooling turbine's are ment for small jobs that require very little of the aquatuner to be used, infact you want the turbine to stick to around 98'c-99'c or 12. Set some thermo controls for the aquatuner so it shuts off when it gets too hot, in case the steam turbine can't keep up. . Does it make any sense to use a steam turbine with a cool steam geyser? I think the answer is no because the steam isn't hot enough. Finally, the aquatuner has a higher overheat temperature. If the steam turbines are running 100% of the time at max capacity (i. 4kg/sec of steam. In the process, the steam cools down to very hot (95C) A metal refinery and cooling system for its input/output liquid, an aquatuner cooling loop to circulate a cooling liquid in your base, and a steam turbine to turn some of the heat generated by these machines into power. Cool steam vent's heat can be trivially tapped by capping them with a steam turbine and than heating up the steam with an aquatuner. Those ratios are just where the two machines reach an equilibrium in terms of DTU produced by the AT and DTU removed by the turbine. The radiant pipes will easily remove more heat than the electrolyzers produce. Not quite. If the steam turbine is at 90 celcius (363 Kelvin), and the Steam is at 900 celcius (1173 Kelvin) Steam turbine works fine with just 5 kg per tile, maybe even less. The number of steam turbines is mostly dependent on the amount of heat that need to be eaten, which depend on the aquatuner setup. One steam turbine can delete more heat than one aquatuner can move if you're running polluted water as a coolant, so that's not happening. Below the steam turbine is a pool of water. The steam turbines output is fed back into the steam room, where the now cooler water (95C compared with 125C steam) can take the heat from the aquatuner to become steam again. I just rigged up a hydrometer to a shutoff connected to a liquid vent that dumps in some water whenever it is all turned to steam. it's slower but safer. Other things that you can find inside steam boxes (volcanoes, vents, nuclear reactors) have lower pressure limits. Processed steam heat is deleted, and it turns back to water that you return to the chamber. This steam powers the turbine, generating power. Also, people are having problems with running Aquatuners the standard method nowadays is to pair the Aquatuners up with Steam turbines, heat issue solved. When the aquatuner gets hot, the heat transfers to the wtaer, the water becomes steam, the steam turbine takes the steam and erases some heat. 346 turbines per aquatuner to delete the heat (1. The aquatuner is just there to keep the turbine from overheating Darker ambience in ONI I just use 2 steam turbines for metal volcanos. Aquatuner/Turbine Cooling But by that point I had restarted the map and almost gave up on ONI). Above the aquatuner is a steam turbine. But if I drop a Aquatuner down there below a steam engine, is that in a sense harvesting the free heat of the cool steam vent? I haven't built any of this before so I don't know what I'm doing. In this case a steam turbine is not needed because the build is basically dumping some heat of the O2 into the incoming 95c water via the aquatuner. But we have the space to expand it massively. Due to the massive amounts of heat For the same material, aquatuners have 10x the flow rate and thus remove 10x the heat, for only 5x the power consumption. The steam turbine is. So the math checks out. This will take that steam once it hit 125c. for cooling down a liquid, I wouldn't run the said liquid through the aqua tuner, what I would do is create a aquatuner + steam turbine set up. Steam turbines always delete 90% of their heat (even if you use 1000C steam). Active cooling: ATST (AquaTuner Steam Turbine): it uses a Thermo Aquatuner to cool the Steam Turbine by transferring its heat back into the Steam Box, which will then get deleted. When hot enough, it will be processed by a steam turbine placed above the said chamber. The aquatuner is connected to the following sources with an AND GATE, the steam turbine room and the heat in proximity of the aquatuner . The amount of cooling provided by a single aquatuner is nuts, I have a save somewhere where I kept adding more and more things to a single cooling loop and ended up with a setup where one aquatuner/steam turbine setup was cooling half the map. If the steam turbine is at 90 celcius (363 Kelvin), and the Steam is at 125 celcius (398 Kelvin). More mass means the steam can soak up more heat (from a volcano eruption or from an Aquatuner) without changing temperature too much given by That combination can exchange heat from steam for power, but it isn't power positive. Steam turbines unfortunately (and perhaps by design) do not match up evenly with aquatuners, deleting a maximum of 877. In both instances the aquatuner is cooling the steam turbine and an Ice box of some kind. Steam turbine. The turbine offsets the power consumed by the aquatuner to make everything more efficient. And the aquatuner is 2 tiles high so a 5x2 hotbox is a good starting point, but you can get creative with it. In Your design You need to lift liquid vents above crude oil level. With 3 AT's to 2 turbines and 100% uptime of the AT'S, while cooling water, You will have a steam temperature around 200°C which is the temperature at which the turbines produce the maximum wattage they are capable to produce. In this Episode we are expanding the base, build an aquatune Can confirm that 6 is max for water and 12 is max for supercoolant, have personally tested this several times. The steam or Crushed Steambelow the generator must be at least 125 °C. For power efficiency it does not matter much at what temperature the turbines pick up the steam. ONI-db is still showing a ~10% heat deletion on phase change? Dreckos are easy/early plastic for a steam turbine, The aquatuner boils the ethanol, cooling down the liquid in the pipes by some amount. So you need to spend 1200 W on producing 6 x 850 = 5100 W, slightly less than a quarter. And you want 50kg of steam per tile. With a non glitchy turbine, even 2 aquatuners don't produce enough heat to run it 100% time, you will have to add some energy but you will delete a lot of heat. 08 (8%). Simple: currently the only one effective heat pump in the game is the thermo aquatuner, and its critical temperature is 125 °C basically or 175 °C if built from gold amalgam. Actually, if you're able to perfectly recover the heat produced by the turbine and use it to heat your I found them pretty easy to deal with. The steam will rise up, hit the water and condense, dropping down, so make sure you got room below the steam vent to catch it. This is not about Engie's Tuneups being a net power gain when used on Steam Turbines combined with aquatuners - This is aquatuners performing more work than they should given the power available Yeah I get that but in any case I think you need SCH higher than water to make power positive loops. Insulated pipes (purple) - when you want to retain the temperature of the liquid or the environment. If you run one aquatuner and two steam turbines full blast, with supercoolant as the coolant, the net power draw is something like 60W, but you have the cooling power of 100 wheeze worts, or 15 thermo nullifiers. You used the wrong value for the calculation (Wrong: "Per Eruption Cycle" Right: "Per Activity Cycle"). One aquatuner with water can cool up to six steam turbines running at 200° C. The turbine outputs water, which is the end goal of CSV taming. The steam turbine is tricked on by the chlorine clamp and aquatuner is protected from completely breaking by being cooled by the steam turbine whenever the temp sensor in the chlorine senses above 230C. The turbine itself however will generate an offsetting amount of electricity. That was when I processed 1 tonn of lime to steel. Topics got buried quite fast and search is not helping much, Thank you IMPORTANT : Changes to the steam turbine have made the steam turbine heat deletion require a slight redesign. continuous 200°C steam), then the aquatuner should be up no more than between 40%-45% of the time. Then, that coolant liquifies the The polluted water is cooled by the aquatuner. Which is good because I want to turn it into a Since each pump of a aquatuner with water/pwater is about 41790DTU/s (This is alot, a average building only produces 1000DTU/s) added to the aquatuner every second, you need to increase the rate of transfer to pull heat out of the aquatuner and put it into the steam. (It's under Steam Turbine To be technical, steam has better thermal conductivity and SHC BUT!!!!! as you stated the steam turbine doesn't work above 100C, that being said for any other gas atmosphere should you need to transfer heat and it is a space that can be above 100C, steam is a better choice, but yes this is also the reason some people will throw some water or super coolant on the ground instead of And being that, why not combine it with the chlorine clamp exploit and have a completely self-powered aquatuner with some power to spare. The tile is the radiant liquid pipe at the bottom of the steam turbine. The lesser the pressure , the faster it gets got, the more steam turbine operates. 895 DTUs (compared to the 14. It turns the water into steam. - this makes Your design self sustainable. *(specifidcally thinking of how you can Hey guys, in this video I am showing how to run your steam turbines for maximum efficiency. 1200W of heat energy could at most be converted to 96W of electricity, with the rest heating up the turbine. The automation check should occur prior to the aquatuner/thermoregulator for temperatures above (phase change + 14 degrees), Or if you have 20 degree liquid coming from aquatuner and you want to use it to cool the air behind the steam turbine. With this configuration, the hydrogen gas pump only runs if the pressure is high enough and the aquatuner isn't running. 5x as much heat as one operating on 125 C steam, though they both do so at the same efficiency (besides a very small effect from the 4 kDTU/s). I read a bit of the wiki, i don't understand much but one line says "a self-cooling steam turbine will overheat if fed steam over 135 °C". You can click the steam turbine to find out why it isn't working. Steam turbines generate power at a rate of P=85/21*(t-95)*r, where P is power, t is temperature of the steam in C, and r is the date of steam intake in kg/s. A simpler design would be an Aquatuner/Steam Turbine Combo that barely condenses the steam, with a room The aquatuner steam turbine solution is quite endgame, you can far more easily take oxygen out of your base (or your electrolyzer setup), run it through the air cooler machine and then cool the air cooler machine with water. I think anything over 10kg/tile can be considered safe if the return pipes are not extremely long. Additionally, the steam turbine itself must be kept below 100 °C. Here's an easy to understand tutorial that will give you the general idea. You can build a thing like this by just running a 2kW line to it, and Requirements. When the petrolium enters the steam chamber, it is hitting the aquatuner first instead of being the last thing it hits. Hello Oni People OK so I am 736 hours into Oni and have perfected SPOMs, Kitchens, Stables and such but one thing I can never work out is the Thermo Aquatuner / Steam Turbine setup Is it supposed to be self-sustaining ? Or is that just a way to My thermo aquatuner keeps overheating, the steam never gets to the 125 degrees needed for the steam engine to start working. If you happen to get that slush or brine geyser its pretty much eternal free cooling, if not just plop an aquatuner + steam Additionally, the aquatuner cools 10x the mass for 5x the energy cost, giving it a 2x advantage before even considering SHC. Easy aquatuner + steam turbine design: Use two aquatuners + three steam turbines. run some form of coolant in radiant pipe over the reservoir of the liquid. I don't completely agree with the design but it's a good starting place. The more steam pressure, the less likely the temperature fluctuates, steam turbine function less. The "Steam Turbine" option assumes you will be cooling the steam turbine with the aquatuner cooling loop. The aquatuner setup moves that turbine heat back in to the steam chamber, since the aquatuner itself will get hot and that heat will move into the steam. Two aquatuners is too much for a steam turbine to I'm in the process of building a 4-Piece Array of steam turbines to cool down all my Metal Refineries. Those 4k make up a smaller portion of the waste heat the hotter the steam is. The steam turbines require a bit of cooling, but the steam wont go over 180C with this setup. The steam below the generator must be at least 125 °C / 257 °F. If they compressed, I'd get 1x10kg oxygen + 9x 45kg steam, which is more realistic, and my steam turbine would be able to suck in steam from four of its five ports. The door pumps on the edges push steam from above the turbine to below it so that once this room is primed, it will run forever so long as there is something for the aquatuner to cool. A single aquatuner and turbine stabilizes at a steam temperature of about 165 if running flat-out. Aquatuners and thermoregulators do not create heat. However, you have to cool your steam turbines to make sure they can run all the time, and you Coolant Comparison. Using thermoregulators works (you need 3 of them) but is too inefficient. 719 (135'c input). This is an update of a previous design, I originally made it with a thermal regulator to work with only starting materials with minimal refinement needed (So no steel or steam turbine and originally no AT), but after I got some help from fellow Yes, using a steam turbine to cool an aquatuner running supercoolant will allow you to recover 90% of the power to run the aquatuner. Using less mass will not change this treshold, only make you achieve it faster and make temperature more Hello everyone! Today, we're going to do a tutorial on how to set up your steam turbines and aqua tuners the right way to make cooling in your base easy. Then actively cool the turbine(s) with a separate aquatuner/steam turbine cooling loop. Hot gases in ONI move upward, so they will go up, interact with H2, since H2 has decent thermaly Thermo Aquatuner and Thermo Regulator doesn't make heat, they just move it from one mass to another. (I believe that net Yes, a turbine can self cool. 140 C steam is easier, but then you might need two steam turbines because each delivers less. If you are on the preview build, this would explain the machine breaking. Just run radiant liquid pipe inside that room with aquatuner cooled pwater in the pipes. Removing the heat at the aquatuner is usually done with a steam turbine. but this guide has a very nice list of things you need to make an AT/Steam turbine, along with a guide on a pretty good order. Cooler water leaves the steam turbine, which I can pipe back to the bottom of the turbine to Here I have a Tricked Steam Turbine Setup that uses 1 steel aquatuner and 2 steel turbines to generate 4Kw of power (2800 since the aquatuner uses some) and cools water to 15C for my base. Easiest way to achieve it is by providing it 2000 g/s of steam at 200 C (cooling 2000 g of steam with heat capacity of 4. For example the water A fair amount of tutorial content for ONI covers self-cooled steam turbines and steam-turbine aquatuner setups. If the Steam Turbine runs 100% of the time and the Aquatuner runs 10% of the time, then you’re doing well on power. vnzrfmikjrbizyrndvqtpsycsxubwljosszasvcificorbihqepj