Best added cold damage reddit Going below 0% continues to increase damage. There was pretty much no reason to ever go there since 3. It would gain all those affixes as extra damage. Whereas Herald of Ice does give flat added cold damage to spells. That being said, flat ele damage modifiers (Heralds and Added Light/Chaos) are extremely powerful with GC because of the skill's high damage effectiveness: the listed 80% effectiveness is actually applied twice for a This will leave you with the eseence mod + cold dmg per frenzy mod + cold dmg against chilled/frozen enemies mod as your prefixes and can have 3 crafted mods + prefixes cannot be changed as your suffixes Since you still have prefixes cannot be changed crafted - the safest way to add the last prefix is to use Aisling. Meanwhile I was getting a 34 added lightning Shako for 20c. The flat added cold damage per frenzy matches the damage from an added cold damage support at around 7 frenzy charges. (Awakened versions more like 20%) For example, Freezing Pulse went from 200% added damage to 330% added damage, a 65% increase. Don’t know too much about cold melee for newbies. I think ball lightning is the best added damage per cast that is spammable. Elemental damage charms aren’t really too great. Do this would become 60 phys and 40 cold, and then that 60 phys gains 20% to become 72, while the 40 cold gains 50% to become 60? For a total of 72 phys damage and 60 cold? A Lv 5 awakened would give 188 to 282 cold damage, whereas a Lv 21 Ice Bite would give 76 to 114 cold damage, plus 17 to 24 per frenzy charge. PoE is very explicit about damage scaling and little is left up to interpretation. Inspiration vs Added cold damage (Cold flicker raider) Help pretty much tittle, I'm going full flicker this league all alone and looking at poe ninja to see what people are doing, I noticed that some people use added cold damage and others use inspiration support, what would be the best in this case and why? Frenzy stacking VLS Raider. add. After picking the 10%, only then will your ailment passives apply. Then I get add adaptive damage, relevant %increased mods, different types of damage, and a mixture of those. Requires Level 58, 64 Str, 64 Int. (211 avg dmg x 200% effectiveness). So if a spell has 200% effectiveness of added damage, its probably got something like 543-1657 damage at gem level 20, or an average hit of ~1100 damage. Also, adding Rivens seem to add the elements from bottom to top from the order they're listed. cold dmg can fuck up your trinity Does "Minions deal # to # additional Cold Damage" (Ghastly Eye Abyss Jewel mod) work on fire-based spectres (i. effectively multiplying that flat added damage sometimes works best when the skill has the same damage type tag (cold) but it's not required. Furthermore your adaptive damage scaling will be cast to cold, so unless you have any fire damage scaling it will remain just +3 dmg Here's an ancient thread detailing this. 7 to 10 tooltip cold damage -> 14% chill (i took the path to glacial cage for 40% inc chill effect to pick up the mastery). I was just either a) wanting to get tankier, or b) do so much more damage that I can kill bosses before they can kill me (6x portals). Or you can go for dex stacking with a weapon that has "adds x-y cold damage per z dex" I think you need a shaped base for that, Hyrri's Ire stacks a lot of cold damage on a body armour. so level 42 would be around 760 to 1170, which would probably be very strong but not *that* overpowered as you give up the helm slot. There is no counterpart for lightning damage available on bows, only on wands. 5 dmg (5% dmg increase, as expected) As for Gems. Added Cold isn't far behind, and depending on your setup it might be stronger than Hypothermia. Now, I happened to find avatar of fire on my tree path. Every damage is + damage in a way if you consider that you start with 0 damage. 2% chance of success (flat cold per dex has weight 200 and the total weight of hunter mods is 6250). FP + GMP + FasterCasting + Spell Echo + Cold Pen + Hypothermia/Added Cold Most spells received a minimum of ~40% more added damage effectiveness, while the Added gems received about a 10% reduction. By default, only cold damage is able to inflict freeze From that i assumed just having cold damage means it has a chance to freeze So, if you have say 30% of target life per hit as cold damage But are RT and have zero chance to crit from gear or skill tree or gems Added Cold Damage is 152-228 damage. You have attacks and spells. The only passive nodes that affect minions are the ones with the "minion" label. Person has 100 phys damage, 40% phys to cold conversion, 20% increases phys damage, 30% increased cold damage. also there are no affixes that add flat cold damage or add flat bow damage, so I'm not sure how you're comparing against those affix values. Spell damage, Elemental Damage, Cold Damage, Damage over Time, and Elemental Damage over Time will all scale a cold DoT. I linked Increased Minion Damage, Spell Echo, Faster Casting and Added Chaos Damage. Having +3 added fire damage won’t help a lot as it won’t be affected by increased cold damage. So pretty much any cold skill that works with raider, but I can vouch for VLS. Poison helix seems to do the best ive found so far, but i really wanted to stack debuff expiration and reduced skill duration to have 100% uptime on madness with almost no downsides. There is no cold damage to scale because it was converted to fire already. First page of the wiki on Herald of Thunder, actually takes less time to look for it than it takes to ask reddit ! Exactly, heralds proc damage only scales with support gems and %elemental damage (and items that explicitly state they add damage) Spell power, added to spells/attacks, WED, and the likes do not do jack for the proc. Herald of Ash gives +% extra physical damage as fire, which means it works with physical spells the same way Hatred does (although it doesn't get the overkill splash with spells). Regarding the Three Dragons, this causes your cold damage to ignite and your fire damage to shock, meaning your fire damage can no longer ignite. I used a "naked" Primalist, which means he doesn't have any passive or item equipped. If your question is answered, please reply saying either Answered or Thank You. I improvised the links / curses with what I had laying around, so it was all lvl 17 gems and +110% minion damage on gear / passives. Does "Adds 1-4 Cold Damage" apply to my cold skills or the physical hit of the staff? Kinda new to ARPGS. Has 1 Socket +(50-175) to maximum Life Yes, I have a winter orb character. Apr 4, 2023 · Increased/more Elemental Damage Increased/more Cold Damage Increased/more Damage Over Time Increased/more Damage Over Time Multiplier Increased/more Cold Damage over Time Multiplier Common Sources: 1. Not sure about this guy, but I played a str/int stacking arc inquisitor with energy blade and very high ES. Decent weapon is ok-ish for attack builds which tend to be more expensive than spells or (cheapest builds in my opinion TS - GMP - WED - Added light - added cold was thinking of swapping out added cold for ice bite, i think added light is better than both because I have tempest but I am not too sure. 42-62 + 9-14 damage per frenzy charge Cold Penetration 20% penetration 30% penetration Added Cold Damage 33-49 damage 73-109 damage Inspiration (on 5 charges) 15% more damage, 30% increased crit chance Its not great but the aoe and damage are there. Anyhow, for your frost blades build, you need to look for % Elemental damage with attacks, at least 31% (that's the minimum for T2). How do I achieve atleast 1 cold damage dealt with arc? Thanks. Normally small cold damage amounts get rounded to 0% slow, but that elementalist node changes the minimum slow from chill from 0 to 10%. This is misinformation. In addition, a percentage of cold damage will be added as fire damage. Cold to fire support It converts 50% of the cold damage from the supported skill to fire damage. The other damage says "Deals x-x Cold Damage per Second" that is the DOT. Faster Projectiles is good too, especially if you don't have a high quality Pulse yet. You later could grab spirit shroud for more cold damage, life drinker, improved pact weapon, and some others and call it a day. With this ring and a kalandra, you get like 60 cold dmg per fewnzy. Reply reply Genie’s Wrath also provides extra cold damage for free every turn, and Eldritch Blast can be given Lance of Lethargy and other effects to slow and pull/push (flavored as sliding). depends on how you look at it. Omni not needed, better to use eyes of the great wolf with attributes and/or global defenses. Grab a pyre and make it a frost fire build so iceshot chills and burns. Crown of the Tyrant Magistrate Crown Quality: +20% Armour: 192 Energy Shield: 37. There's no Herald that adds fire damage to non-physical spells. ive had like 7 variants of this build pob'd up for this league and can barely get them to work lol. Typically you want to load your inventory with max dam/AR/life charms. So if you have a cold mod first, then add a riven that adds Toxin and Heat, it'll combine to make blast and then toxin. , Solar Guards)? From the text I'm not sure if it's a flat added bonus, or only if they already use that damage type. Other sources of flat added damage (from items and passives) are added after the conversion. Then, you get stuff like heatshiver and other physical scalers that are vastly more efficient than flat ele damage to compound your dps. Played it in 3. There is 2 to 4 added Cold Damage per 10 dex modifier available on bows. Also uses inevitable judgement: However, it is a more multiplier. This guarantees +1 to all cold gems (Your suffixes should be COMPLETELY filled after crafting on Cannot roll attack mods, or else you can aug cold damage suffix) 3/5 you get it, 2/5 you brick the wand (it removes spell damage or add cold damage to spells) When a target is hit with cold damage, it becomes chilled for 2 seconds. If it says flat added cold is better for you then it is. I believe these are subject to damage enhancing effects from skills and gear unlike elemental damage. But they are dot and not everyone likes them. The best "cheap" one I think I've ever had for this was a level 35 added cold damage with level 8 power charge on Even without any ailment passives. The simplest setup would be a 1 WoC + level 20 Added Cold Damage Support. Support gems Common pitfalls: 1. Even if you have less than 7 it still has the additional benefit of granting frenzy charges (in turn granting speed and 4% more damage each) and freeze chance. I am running storm brand cold conversion: 7490 to 23715 cold damage 162 to 512 lightning damage Those are the tooltip numbers right now. Then progenitor bonuses are added last. In addition I found frost walker (25% cold damage) and a handful of other somewhat powerful cold damage, cold attack damage, etc cold nodes. you could also go for added chaos. That’s 600 added cold, which is equal to 2 awakened added cold dmg supports. If you look at the gem it lists two damages. Auras 4. So something like spectral throw has low effectiveness of added damage (because it can hit twice). Damage is added (and if it has a modified added damage effectiveness then you need to work out that here as well), before modifiers to increased damage happen. If anything, cold exposure is easiest to solve, since you can just let WoC be lvl 1 Life Leech works quite well once leveled up, Added Cold Damage or Added Lightning Damage (get the "Static Blows" node from tree) are also decent. There is also Cold Pen nodes near Point Blank. Then they add with any innate elements on the weapon, like the Glaxion's cold. Back when I played it in HC Talisman, my theory was to get about 50% pierce so it would pierce through the first mob and then explode on another in the middle. 2) = 140 damage. 4 points of added cold damage. For a while I had added fire damage from my boot enchant but Wintertide never triggered Elemental Equilibrium by itself. It doesn't have a hit component despite what the tooltip says. what's better in terms of dmg. I’m a level 55 occultist running cold spells and building up my skil Coldstone is quite widely even in endgame Cold melee characters - not only for the flat cold and % Cold Dmg, but importantly for the 10% Phys --> Cold Conversion (which is global). The abandoned wiki is out of date. Conclusions: Added adaptive damage is added to the DoT at 30% effectiveness. 5 Frenzy charges is 75-115 damage; resulting in 144 - 218. Since increased damage doesn’t take place until AFTER conversion is complete, it is only going to increase the fire damage, because no cold damage exists. The flat damage will not affect this. Thus, one of the best ways to scale your damage is by scaling base damage. From your tree, added Cold damage and Added Phys both work , since you convert 100% phys to cold. Pros: looks fancy Supported Skills gain Added Cold Damage equal to 100% of Mana Cost, if Mana Cost is not higher than the maximum you could spend Supported Skills lose Added Lightning Damage equal to 100% of Mana Cost, if Mana Cost is not higher than the maximum you could spend for minions only fire damage support gem works well, because it gives a percentage of the physical damage the minion do, for example zombies. . With chin Sol you get some pretty nice damage since the aoe damage is based on the initial hit. it will up your damage against any enemy including cold resistant mobs. Ive never used a weapon build before, and im not very versed in all the settings for the trade site. The same is true for Heralds. You want to stack increased cold damage and cold damage over time or just damage over time in general. I was recently looking to switch to Cold Dom Blow, but the maker of said build basically said my trapper should eclipse dom blow by a long shot. So I can take my 3000 base ele damage, add 500% generic elemental damage, and some added cold/fire damage, and get 15k+ ele damage to be used in conversion to chaos. Maybe glacial hammer or ice crash but I don’t have a build recommendation for you. in terms of stacking raw dmg, I remember seeing a blog post where the GGG devs said that fire and lightning have the same value (although lightning has a larger range) and all sources of cold dmg are smaller than the others. "Adds xx to xx (Cold) Damage" and similar "adds damage" modifiers does almost Supported Skills now have 165 to 248 added Cold Damage at gem level 1 (previously 187 to 280), up to 188 to 282 at gem level 5 (previously 227 to 341). For spells, the same is true, only most spells have an "effectiveness of added damage" which is a % by which this damage would be modified before being added to the spell. Frostbite granting +13% chance to freeze. It is not. Both combined would be the best. Just that alone is an increase in damage over added flat right now. Switch out added cold damage for either a 21/20 frostbite or 5/20 Awakened Added Cold - Awakened Added Cold at 5/20 does more damage than 21/20 frostbite, but frostbite will do more damage than a regular added cold damage support. Ice Bite baseline is 69-103 damage; but gains 15-23 per Frenzy Charge. The atziris rule skills have added damage effectiveness that makes them double their damage at ~569 added damage for flames, ~564 for storm. using freezing pulse. GMP, faster casting, mana leech/life leech if youre somehow able to sustain FP without mana or life leech then id take cold pen since cold resist is the one thing that takes away from your damage dramatically. When i did the same with the 120% cold damage and galvanised aptitude(2 killstacks and 1 status) i got a bodyshot damage of 558(should be 441,6 and the damage variation o got was around 2-6%) So i have no clue why i got so much more damage with the cold and not with the raw damage. To reliably make use of this, we need Beacon of Ruin and atleast 1 cold damage dealt with Arc, which we can gain through gear or jewels. Additive X-X damage obtained from Support gems such as Added Cold Damage or Added Chaos Damage only apply to the on-Kill effect and DO NOT boost the additive on-hit damage of Herald of Thunder. Cold damage always chills based upon the percentage of the enemy life you deal as cold damage, slowing action speed by an integer percentage from 0-30 for something like 2 seconds. But if I search for (example) "Added # to # Lightning damage (local)", no matter what min and max range I put it shows every single bow on the market with added lightning damage. the 50% increased cold damage has no affect AT ALL on the fire damage as fire damage is not cold damage if you have 100% increased cold damage, but have no FLAT cold damage (that is the base damage of the spell or added cold damage from gear) you wont be gaining any benifit from the increase as there is nothing FOR it to increase People seem to forget about all the others. If your content has been incorrectly flaired, please change it! Additionally, for live build/POE discussion and question answers, feel free to ask in the various question channels on the Path Of Exile Discord! Flat cold % should affect the DoT damage, whereas flat added spell damage will only be applied once at the beginning unless otherwise specified by the skill (or in the case of ignite, where the initial hit dictates how big the ignite is, making flat added spell damage somewhat useful). What's more, if you have high curse effectiveness then the value of Cold Pen will go down since the reduced curse effect that enemies have is additive with the increased curse effect Edit : Found my answer in the game guide. This has a 3. % Increased damage is additive. The same is true for attack skills, but because attack skills inherit the damage of the weapon they attack with, the flat damage values of the weapon have to be resolved first. 5/20 will make Frost Blades Elemental reflect immune. I also happened to find a semi decent claw with added fire damage and added cold damage. Even added damage supposedly applies to DoTs at reduced effectiveness, though I've not tested the numbers on that one recently myself. comments sorted by Best Top New Controversial Q&A Add a Comment Anger, added fire or added cold have NO EFFECT in scaling your burn damage. Scenario: If you do 100 dmg and the mob has 50% resists = 50 dmg If you do 100 dmg and add 5% dmg so you do 105 dmg, and the mob has 50% resists, then now you do 52. It's cold damage (both flat and %) recipe so it could be useful for anyone else who missed it. Skill points 2. You have 100 phys damage. Put another way, every point of added phys damage on a level 20 hatred means ~1. it adds flat cold damage to skills with the bow tag. Right now I've got added cold at 7 and flame at 2. Some skills scale better with Added Cold than others, and other sources of flat damage being added to spells will reduce the relative effectiveness of Added Cold. Without ring implicits you can still get 10 frenzies. The other heralds aside from Purity are not good for this build. Every point of cold damage the Added Cold Dmg gem adds does 35%+ less damage. They will JUST scale your hit damage. a success would make the bow exceptionally good and pretty valuable) and the failures can be sold back to recoup part of the investment (I haven't checked if that is the case). As we are well aware in POE, multiplicative scaling is one of the best ways to reach viability for any given build. Hypothermia is free more damage since everything is guaranteed chilled even bosses from the chilled ground. Well said. Imagine cold ability, that has tree that scale cold damage. Creeping frost is a very active playstyle. For an Accuracy Stacking, Divergent Additional Accuracy Support Gem gains 10% Attack Damage per 1000 Accuracy, that's 400% Attack Damage on a very humble Accuracy Stacker. This gets converted to cold, then to fire. Hatred is the best aura in the game. It just depends how much flat cold damage and ele pen you already have, since diminishing returns applies here. Ohhh okay. Items 3. No, all percentage scaling happens in one step after all conversion is complete, with converted types qualifying as everything they ever were. A great cold damage option for new players is shak centrals cold damage over time builds. So, 100 base damage + 50 cold damage (assuming 100% effectiveness because I'm lazy) = 150 Crown of the Tyrant. Your criteria was a decent weapon OR added cold damage support and if you look at some older trap builds which used Malachais Awakening you will see what I mean by highest damage effectiveness. You have to aim shoot and hit to make damage. In the previous example, if instead of Nourish you use Frost's Freeze Force augment to add cold damage, it will combine with the existing heat damage and each shot will inflict blast damage instead. It does considerably less against enemies with 0% cold resistance (~37% more damage), and even less against enemies that already have their cold resistance significantly reduced (eg: at -50% cold res, it grants ~25% more damage). One thing to consider for when flat is better is if there's special items you want in slots where you'd usually get gem levels. Cold Pen, reduces that resistance and you do at the very least that much MORE damage. Something like fireball has around 200% effective of added damage, so your 10 added cold becomes 20. 1 added cold damage will cause a 0% chill, since your minimum chill is 10% it picks the 10% value instead of 0%. So I have like 8 gems I want to run with frost blades, the front runners are: Frost blades (mandatory, obviously) Awakened ele Damage with attacks (mandatory) Awakened Multistrike (mandatory) Awakened added cold (bordering on mandatory with awakened bonus) Fortify (I would like it in my 6L to ALWAYS have it up, I hate keeping track of buffs and And no, you wouldn't assume that it's only fire or lightning, since it's alltime best way to apply exposure, and very often you need additional support gem for it to work correctly anyway, like "phys to lightning" for lightning damage, and "added fire" for fire. For Ele you can either go the abyss jewel way and same here rolls on rings, amu, gloves. I think Ice Shot, Ele Damage with Attacks, Inspiration, Hypothermia and Chain is the prime choice. Fire is the last element in conversion order (phys -> lighting -> cold -> fire -> chaos) so fully converted fire dmg has the highest potential. Just opened an uber sirus and hit him with 1-stage divine ire attached to a level 1 added cold on a character with very little scaling for it. Also, I said GMP/awa cold damage for returning projectiles, didnt even mention anything about mirage archer. You could achieve this with a combination of added cold damage and/or converted into cold damage effects. It's a really strong modifier for scaling damage. I had hoped to use Herald of Ice for clear but the enemies are not popping. At the end, you have 0 phys, 0 cold, 100 fire. The old breakeven was at ~7 frenzy charges. My Energy blade had over 4K top end added damage converted to added spell damage. I can see why they lowered it as just having straight up damage added to that speed demon would make it wayy too nasty. Vortex has way better aoe and a more passive playstyle. What i'm saying is that PoB isn't lying to you. ice bite might give a bit less cold damage but that means I will have frenzy charges while clearing. The relative availability of gem levels are usually what devalues flat damage for spells - as gem levels up to 30 typically give ~11-12% more base damage each providing exponential scaling, while the damage effectiveness doesn't change so your added flat becomes worth A skill that has good damage scaling, I think thats tornado shot on a deadeye. For reference, the regular Added Cold Damage Support deals 169 to 254 cold damage at lvl 20 (and of course, doesn't grant +1 to Level of Supported Cold Skill Gems) Solaris Temple Level 2, room with portal device next to the waypoint. Increased Critical Strikes has become a lot more valuable for a Cold Crit build since Diamond Flasks got removed. It would be added to the hit. level 40 added cold is 707 to 1060. If you can set up Wave of Conviction to deal the majority of its damage as cold then it will apply cold exposure. Arctic breath is very viable. Turns out, flat added damage from the skill tree is modifying the base damage of the skill, so it is converted. 17 and it was pog. ----- I read that the enemies only explode when they are frozen and you freeze an enemy when you crit them with cold damage. 0 so I totally missed it this league and in betrayal. so I don't know which is better The added damage can combine with the elements already on your weapon to change your damage types entirely. So if I pick a node that says "+4 to added lightning damage", it will get converted to cold. You asked "Why do other people use non chaos as chaos", it's because they have more and more expensive abyss jewels than you and/or damage conversion, because those things are scaled by non-chaos as chaos. Ultimate plan is: iceshot - WED - projectile damage - added cold (increased chill is nice) - ice pen - pierce. Nightblade works too, especially if you go 100% cold with a spectral bludgeon, but is not ideal. With 8 Frenzy charges this would translate to 116 to 200 extra cold from the charges, totaling 192 to 314 plus the QoL of better charge generation while maping. This converted chaos damage is used as base damage, but only the 3000 base ele damage + flat added is used as base elemental damage. These can be of the following damage types: physical, elemental (cold, fire, lightning) or chaos damage - or some combination thereof, like 50% phys and 50% lightning. Reply reply More replies More replies Critical strikes inherently have a 100% chance to freeze. If you increase your cold damage via passives, that will affect cold spells or spells that have linked added cold damage gem. That seems pretty unreliable, but might be a decent option if the bow is otherwise quite good (i. I'm guessing this is why it works, it modifies the underlying phys max damage. This one is actually crazy, did you know that Divergent Chance to Bleed has 1% More Added Damage per Quality? That means you can reach 50% More Added Damage per Quality! Craft Cannot roll attack mods, harvest augment cold. Cold Pen is actually pretty ineffective with CG, since only roughly two-thirds of your damage from the base skill will be cold. Avoid added cold damage so you don't brick your elemental equilibrium. Added cold damage scaling is not significantly better enough compared to say 5/20 Awakened Added Cold Damage (for example) to warrant the weak second support and the crappy base hat. What you want is "fire" shield which can be chosen to do cold retaliation 2d8 uncapped, but unfortunately is a lvl 4 self casting spell. Dec 16, 2024 · In poe1, modifiers affecting just max or min damage would actually modify the base damage before multipliers (and obv before conversion). Just don't go for necromancer if you want to do an arcanist-based cold damage build, whatever you do; no cold or elemental resistance reduction in either mastery. If anyone has an idea why that is please explain. Or a spell on inquis to make use of battlemage. When you use a phys bow, hatred gives you ~25% of your physical damage as extra cold damage, AND ~18% more cold damage. (You, for example, take 60% more elemental damage without any resistants when at -60%). You should just ask your DM if you can have a frost ball instead and you'll be set, cause really, ice storm and fireball is all the blast spell you need. One is "Deals x-y Damage" this is the hit flat damage that affects spells is added to this. The gloves winters clutch imo is too OP, on 1 hit with any cold damage gives 2 stacks of encrusted with frost no saving throw (disadvantage on dex For example, if your base cold damage is very low, but you have a bazillion of increased cold damage or more cold damage, and a lot of pen (like -100 cold res result) , you'll get more damage from base damage buff, than you lose from 10% res (going from -100 to -90 is 5% net lose (200 vs 190), but who knows how that relates with your base damage). Added damage should still work on widowhail since implicit elemental damage corruptions also work Do you have any other damage added from another source that might stop ee from working? Also how are you testing if it is working since ee is just extra exposure Armor of Agathas is bad, it only hits once for cold damage. probably around a woke added cold + a 50% more damage support However, it has a built in damage multiplier that's huge (300% of phys added as extra elemental damage). That's why stuff like Ryslatha's coil worked with bleed even though it said "attack damage" on it. 20% increased physical damage and 20% increased cold damage and 100 base/added physical damage results in 100 * (1 + 0. The old Added Cold Damage support would add ~423 cold damage. 6 Frenzy charges is 90-138; resulting in 159-241 damage; surpassing Added Cold. It's absurd. When scaling damage the mod will say attack, spell, or a damage type. Now the big questions… There is 40% damage convertion to Cold in Ranger tree side. Hatred, however, will (in situations where there is physical damage). Or at the very least max dam/AR. Due to that, it's our 6th link choice. Shaman or occultist would be best. It’s really solid. If you're not using the active ability on Seal of the Night the damage is pretty equivalent, although the latter has some flat OA which might help if you're lacking Hi guys, so I've got home and tested this. Max damage charms are meta for barb though. That said, they certainly have potential to be valuable, but it's not an automatic slam dunk like Ice Bite or Impending Doom. The magnitude of the slow is directly proportional to the damage relative to the target's maximum life, equal to 30% slow at 10% of the target's maximum life dealt by Cold damage, scaling down to 0% at no damage. However, any physical damage you add is a 4 for 1 deal. Get an Awakened Elemental Damage with Attacks. again, really easy to test, and you clearly haven't bothered to even do your own test. Around level one it has 70% effectiveness, so your 10 added cold damage is only 7 (but ST hits twice so you do 14). "Cold damage penetrates 37% cold resistance" does a lot against enemies with 75% cold resistance (~148% more damage). Posted by u/mrtroug - No votes and 2 comments In general, there's enough cold damage spells for you, but cone of cold being level 5 as the alternative to fireball is the real shame. Same goes for Cold Pen. e. Yeah! My dad sent me the photo before heading to bed (him and I started playing this past week). People went bananas over Thunderfists when it was buffed to level 30 added lightning, they were selling for 2-3 divines each. Mirage archer is not the one you remove for awa cold damage, you remove critical damage support (or GMP if you still have it) as awa cold damage is more damage almost always. 2 + 0. If you wanna pump a lot out of it for melee you can use Paradoxica. Someone may correct me on that though. If anyone has like a high level flame totem gem and or a high level cold gem and can put the two together and let me know I'd appreciate knowing the results. mkwb enmndbun fciob ifrju vtlbjh dfscnj datbfdqq ecnarya qwpkn vohz