Dcuo easiest healer. Nothing requires aiming; everything is healing everyone.
Dcuo easiest healer Offense: Fires a lightning bolt that chains between targets, healing up to 4 allies for a percentage of their maximum Health and damaging and Electrifying up to 4 enemies. I put at least 60 SP into might and power and 60 into dominance. Celestial can easily too. The combos are very simple, there's both shields and heals in case you need an oh Alerts are missions in DC Universe Online in which 4 players are joined together in a group and placed in an instance, the only exception being the very first alert players have access to, ALERT: Calling all Heroes!, and its villain counterpart, The solo healer in that video was located between the first two pillars on the right-hand side of the door. You can try to keep up without using the combos. Watcher Loadout must only be used in situations where Watcher [6] won’t be targeted by Bosses. As a Nature Healer, I've been running Demon's Fang, Orb of Arion, and Starheart Fragment. Also it was because of Water than Sorcerer received a buff of Circle of Protección to make it bigger. Its a decent dps too. I have a Sorcery Shield healer. Well only 3 of those are tank powers. r/DCUO Has best shielding in the entire game, your combos heal you for 2% of you max health, the combo heals aren’t affected by how much restoration but proton remedy is affected by it and its some pretty decent healing (not crazy like fires heals). The easy solution would be to get rid of artifact swapping entirely (when selecting an Go to DCUO r/DCUO. But trolling is the easiest role. Water Healer guide is updated to GU74. To visualize how it works a little better, if you had a normal heal hit for 1500 before trans card, it would heal for 1185 on rank 80 and 1275 on rank 200. Circuit Breaker is wonderful and every good Electricity DPS Loadout should probably have it. ) The What is the best heal powers in the game from ranked best to worst. Theres isn’t a worse word in DCUO than ‘battle healer’. All healing Artifacts: 200 Brand, 200 Claw, 200 Rao, 160 Cog, 160 Parastite, 160 Tetra & 120 AzarAllies: Lv8 Zatanna (Active), Lv10 Black Adam (Passive) & Lv10 Death Me with battle healer or troll you are just wasting your time with low damage and low heal/power but DCUO dps are brain dead and would potentially waste 5-10 minutes extra wiping and retrying by excluding support roles to hypothetically shave off seconds of the run time even where the difference in damage cannot be noticed. Mastering their cooldown will prevent your group from dying and increase your survival chances against powerful Bosses; Choosing between Sorcery Loadout and Watcher Loadout is completely up to the healer. But it seems like celestial can cover the The best 3 have already been named. Tons of HoT, and with the Orb to give it some burst, it's nigh unbeatable. Nature is like easy mode healing. r/DCUO My preferred method is to have a few of the easiest and quickest raids selected and just keep doing those over and over. Also, the power required for your rotations is minimum. Nature is a great support healer. Pros-Lots of instant-heals with high potency. It is the easiest one to handle as you just need to rotate shields and be aware that you always have one on you. Sorcery healing is also very different. How they out all 3 debuff on is an art BOP art. healers will never have high defense and getting use to being frail will only make a more adept healer so dont waste ur point on def Im starting a new dcuo char anyone knows whats the best power for a controller? Share Add a Comment. Controllers don’t have any heals, but they can give energy, debuff, buff, shield, and so on. 1. It’s fun. Mechanics are relatively easy. And as a healer you will normally try to heal a player to full instead of waiting for HoTs to top someone up. Don’t use all your Heals at the same time. Healing powers Nature is like easy mode healing. But the above set up absolutely melts mobs, and I like refining and . A healer just needs to pop heals, avoid mechanics and build some power if needed. Instant group heal is fast and very All Healers have 4 basic heals that they can take advantage of: a Targeted Self Heal, a Full Group Heal, a Shield and a small Healing Buff. Fiery Weapon Advantages: Provides a heal when striking against a burning target, and increases your chance at dealing critical damage. But sorc can do it. Again, only talking about the best pure healing power. No role is hard, no role is easy, is about the player, if 2 dps top damage but one use double of power consumption then is easy to know who is better player (precision based powersets have easy time when it comes to power usage tho), for healing is the same, the best healers are the one who heal when is needed not spam heals over and over Water players bend water, summon constructs, and manipulate the tides to heal allies and defend what is good, on land and in the seas. Then heal. And then there is Electric healing. But you will find out very quickly how easy it isn't to heal dead bodies if you play it like any other healer power set. Gameplay Question Obvious question to most but how do you know if you are an effective healer? There are times when I think I'm doing a good job and I have no problems and there are other times where even though I'm performing as I Healer (heals and keeps group alive): nature, sorcery I'd recommend Fire, super speed, and dual wield for a first character. HoT, or Healing Over Time, is an effect that just about every healing power set has access to, and accents heavily in the Nature power set. ADMIN MOD Healing . Getting Oracle up and using it occasionally just to repair gear is helpful. “i need something simple for my alt that does high damage my alt got 270 sp and will be used strictly for dpsin'g im switching from my nature healer because my main toon a healer now and i dont really like nature dps on this alt so what to switch too now for strictly dps? ill use anything with great numbers as long as its not a complicated rotation. It has been an enlightening experience for sure, purely for the fact because there is no room in elite and certainly elite plus content for players who have controller alts. That's as a Nature Healer though with a trash supercharge. It is just as easy to run 1 to 5, and toss in Neo-Venom as your SC and you'll still absolutely walk through things. Open comment sort options. r/Mortal Kombat is the biggest Mortal Kombat fan resource on the internet, covering a wide range of MK culture and a premier destination for Mortal Kombat gameplay discussion, both casual and competitive! Recover: heals you and the 3 most damaged group members in line of sight, no range dependant. Page heal is to add the safety net so you can get a little more reckless but purple for better power management. Not happening with shields and hots that place at their feet. Granted, I am a healer so my queues aren’t as long as most. They just made the healing circle as large as Water’s pool ability, so it’s got great AOE. You want to keep Bio-Capacitor on your allies but it lasts 30 seconds so that's easy enough. As a new player who's going to be mostly solo until endgame activities would it be fine choosing just a DPS power so I can learn the game and content or will a tank/healer be better to level first so I can do more in group activities. If in doubt, go respec your skill points and try them all out! Hmmmm I love water and I’m a water healer you can carry your own with water specially since solo feats usually has nothing to do with time but in duo it’s 50/50 because it’s also about your duo partner and yourself as well, for me I always say play what you love and enjoy because that’s what the game is about for me at least lol but if you want the best of both worlds in terms of Treasure Chests- It's slow and painful but it is easy (FP vary and increase as you get further) Healing Barrels/Fire Barrels- Goto Area 51, spend 1/2 an hour there breaking the fire barrels at the second area and the healing barrels at the third. Your rotation might need work meaning you might need to hit your power heal more often. Healing abilities: Blossom, Metabolism, Regeneration; Damage abilities: Vine In powers like nature or water that have a ton of healing ticks, the bonuses of trans card compound much faster making them the best healer powersets to use it on, especially nature. I hybrid as healer and DPS at the same time as well. Augs full prec, prec head mods. And with the update to Godwave having a higher chance of reset (bumped up from 10% to 25%), the pet build that he runs on his dps is putting out some amazing numbers. and i can say, black stem's guide and loadout is very good, i also use this loadout. Here’s a detailed review of the top 10 best Nature healer loadouts in DCUO, complete with features, pros and cons, and links to help you get started! 1. the artifact you might want to learn and practice is I love Orb personally; it gives a much better burst healing than what any powerset has innately through the x3 priority heal, and it overall makes healing far more power efficient (reduces power cost-per-heal ratio by about 25% for situations of ongoing priority heal spam). Didn’t want to make this too long. Nothing requires aiming; everything is healing everyone. Atomic also gets the highest defense buff of 90% just by being in tank I was actually going to say bow or shield. Disadvantages: It will only process once per cast. Normally I am main DPS or heal, and may occasionally tank in certain situations. Q&A. At 200, your group heal hits 6 people. You can also clip any fire power with this. So of you're dying in content you might not have the right group or you're doing it the hard If you’re looking to optimize your Nature healer loadout, you’re in the right place. Healers have various kinds of healing options (full team, single target, group-wide, AOE Heal, etc), but also sometimes minor buffs and shields. Now the reason I use Strat card is because it heals your teammates over time and gives a lot if CRIT heals and can also help you when you don’t have power, yet your heals are Go to DCUO r/DCUO. Maybe your not stunning enough or to much hard to tell. You can heal using soda cola, sidekicks, weapon mods etc. Excellent at range, no casting delays, heal-over-time powers move with your allies once they touch them. I use it for my main ability on both DPS and Healing. As a healer, I test myself on chemo or the other world bosses in look at it this way- healer and tank and near vital to all 8-person content- if you and your friends cover the base 3 support roles, you will have a group to run any raid near at all times, because dps are a dime a dozen. Celestial healing is very different than Nature healing. Helpful, but not as much as Page giving 6 man heal, plus revivify. Hello there! This is Oracle here. and to be honest, celestial is the power what fits for me the agressive healer type. water was super easy to heal as the shields and SoS are basically spammable. i give nature healing a 9. Any Dps with access to 6,14% extra damage would be wild and widely considered a problem There's no best, your skill is what makes it the best for you and more importantly if you like the power, but if we're talking the easiest to master it'd definitely Ice for tanking and for healer is electricity, ice tanking is just switching shields and does good damage in both might or prec, electricity is awesome and I would say the top 2 best DPS in the game (if you choose prec ofc) Nature healers work well as a back up healer in raids but often put out far less healing than any other power. Basic Healing Loadout. Super speed has high damage attacks, but if you find it difficult to control then it's okay to delete and remake (costs real money to switch later, flight is easiest). I have a Staff Electric healer and a MA electric healer. That being said, if you're looking for something that "could" be helpful to the role as healer, Nubia maxed out as a primary does give a couple heals on her entrance and exit. Here are my rankings on the healing powers (healing and dps side) from experience and being a healer my entire dcuo life. Solo and duo content is made easy enough and is made so dps can beat it. More posts you may like Top Posts Home Forums > DCUO Player Discussion > Gotham City (General Gameplay) > Healers and stats. I have exclusive unique builds in each of my armories, but splitting the necessary skill points necessary to be a Battle Healer takes too much away from DPS in If you want a strong power that's VERY easy to use, munitions. I have a MA Nature healer and a Rifle Nature healer. Then when the bosses are smashing face I just heal the person getting the Agro until he hates my face again. Nature. I recommend Inner Sanctum, The Gates of Tartarus, and Necropolis: Relics of Urgrund. Each of these basic heals cost similar amounts of Power, have the same effective My second main toon is a water healer. It is our power tagged as Group Heal, it activates Page of Destiny and Purple Healing Ray. You can check videos from DCUO Youtubers below to learn more about other loadouts and rotations. DC Universe Online! Easy power to heal, not so crazy to learn, a great amount of utility and can work really well as a second healer because of that. got kinda boring though and I didn’t like the limited character ideas I Yes but this is about efficiency, not the ease of using a healer, remember that the more effort you make, the more efficient you are, the less effort you make, the less efficient you will be, water is so easy to use that you throw away those two puddles and you think it's solved, while all the other healers use priority healing, the celestial doesn't even need it so much that the heals are so Water has the highest variation in healing. Breaking down what Ally you should select for each role and detailed explanations. DC Universe Online! Members Online • Feisty-Shoulder-4456. In 4+ player content they do have a “roleless” buff that grants passive healing or power regen, if you are missing a healer or controller. Sorcery is probably the best 'cast and forget' Celestial has the most healing potential. very nice. It’s a slow heal that trigger as a chance to proc off of a chance to crit. Top. Instead, I run Orb to handle spike damage, Fang to ease the power strain, and Starheart so that I can use Metabolism more for the Starheart burst, as a Healing magnitude +10% is almost a must for serious healers - healing crit chance 3% also a good thing to have. But the HoL bot does the most damage. Many bosses have attacks that go through shields and ice can struggle those bosses. DPS DPS is the easiest role in the game. I nature heal! My rotation is: Blossom Savage growth Swarm shield Flourish Bloom Metabolism Blossom is the priority heal and it'll eat all the pheromones at once so I use that as a last resort. But it's fine to troll. Nature healers also have good group buffs and shield defenses. Oh also you can do mystic symbol, clarion, and manacles which I think would be pretty nice with the power too. For artifacts you can get away with trans strat and page or purple. Not necessary since you already can out debuff without the art. Water. Currently, hits the hardest damage-wise. Discussion in 'Gotham City The reason I'm bringing this up is the fact that healing has been very easy for the longest time and this could be part of the reason. Dps is too low to matter so you don’t really hurt anyone hiding blocking and popping heals if it gets tough. r/DCUO. If your just running healer full out, which powerset is the absolute best healing power in the game. Great for healing enemies damage over time inflicted on multiple allies; Arc Lightning [3] is a great heal for the Tank and crowded groups. Everything else comes down what's going on. sorcery healer Tips. I have bought membership to get access to all powers as I read munitions was a good easy power to get into. So essentially Best for Raids and Best for Bosses are the same, but they do split in a different way. Ice rage and fire ate honestly all good. This power is available by buying it from Marketplace with 600 Station Cash. Most of the time healing I just switch between arc lightning and a shield power. Best. This only applies to someone with no artifacts or allies. Put a water healer in the FGSE Zues fight and let them try to solo. if you all go dps, you will be reliant on others filling the roles to get into any content to get it finished for the most part Not exactly mostly depends on the situation. I do have 200 sp, and CR is at 443. Fire if you have high SP and are good at timing counters should be able to do it but fire is generally one of the harder tanks in hard content as you rely basically entirely your stats and healer to live. I'm talking about pure heals, not talking about DPS side at all. So the should help in regards to you wanting tank. Home Forums > DCUO Player Discussion > War Room (Powers, Artifacts, & Builds) > I've been a healer for years so I can tell you Celestial in my opinion is the most balanced power as a healer and dps, the combos can be annoying though. never had problem, shield is awesome, life drain also saved from some critical situations. I like the heal over time options, and I like the shield options. but to be able to solo elite raids, you really have to understand the mechanics of nature healing in general and what and how each nature heal move does. Ice Is s bit boring. With a charged purple Ray, 8 people get a heal over time from it. Electricity has burst heals which is way better than HoT-Builds in elite content. New. So it damages and heals at the same time. Reply reply Top 5% Rank by size . Healers are babysitters. Home Forums > DCUO Player Discussion > Gotham City (General Gameplay) > Solo Player Advice. but trolling and healing takes patience and digging thru a lot of into - here online within the forum and practical experience with duos/alerts/raids It depends on you and your play style. I spent my marks on dps gear, and my arts are dps as well. Black Jaq, Feb 3, 2020 #16. Very far from the pov player. Use something like Martial Arts or Shield range combos to /r/MortalKombat is the OFFICIAL subreddit of Mortal Kombat 1, released in September 2023, and a grass roots kommunity-run subreddit for the Mortal Kombat franchise. Flight also works well with a roled/ranged approach. Electric Healing is definitely more annoying (and has the potential to be more power hungry) than Nature, but it's really bursty and responsive. We are hoping to create a Justice League Medical Unit that can both heal civilians following a disaster and our Leaguers after a dangerous mission. There is some bounty spam which is painful but otherwise, the solo feats are rather easy. Whole group or least multiple damage then you want to use Fire is easiest tank gives tons of healing and still ok dps that's why I feel it's best tank but if you want combos and stuff rage and atomic are better because you need to do more and time everything Reply reply I wish this dcuo wasn’t dead 0:11. Ora Which healing power is the "best" Comes down to 2 Things. Electricity is a reactive healer doesn't have much for healing over time so you just play as it goes. You have to be careful when you use it because, like all of fire's self healing powers, if you use it at the wrong time the amount of Celestial must be practiced to bring out it's full potential. But, as I said, it depends on you. Home Forums > DCUO Player Discussion > Oracle’s Database (Guides) > What Role Should you play as? Discussion in 'Oracle’s Database As a troll you can run support and deal with less hate and pressure than as tank or healer. Some prefer to Play with HoT. If you have one of the following powers, please consider applying. It really depends on your power. MTCe is so easy Used to be an ice tank and then went water when it dropped, I can say it’s a tanky healer if played correctly, not really a god but I can heal the group and hold adds to let the dps burn a group without being interrupted. Page 1 of 2 1 2 Next > Random Mind Dedicated Player. Discussion in 'Gotham City (General Gameplay)' started by Random Mind, Jul 28, 2021. We are accepting new applicants who want to be a part of this new team. I use water. I also combo metabolism and Savage growth together because Savage growth clips it and together the burst heal will cover the entire group. Remember blocking looses damage. Fire is one of the easiest as you can heal yourself. I was no where near maxed out even artifacts wise but it was super easy for the content I was running. r/DCUO if I end up not being a healer. If you’re still adamant about doing this then the ONLY effective option is to spec FULLY Whilst I agree you can't heal one shots, if someone dies because you didn't heal them when you could have, then that makes you a bad healers. With strat, you have a small chance of "one" person getting a heal over time placed on them from a heal crit activation. This role generally focuses on keeping the team alive by healing other group members and preventing damage with group shields. Dominance helps with group shield ability and also contributes to Raids are 90% about the bosses in DCUO; it isn't like certain other MMOs where you have to waste an hour fighting through hallways of trash to get to the boss. 2 great 8 man heals, 2 great HoTs and provided you time your combos right, unstoppable. . Honestly, in my experience I don’t believe there’s a truly good Battle Healer setup. its easy to learn. You won't be number one but it's a hard hitting power enough to get you better than some other powers. I know first hand that water’s heals aren’t capable of healing a player from that range. So I'd suggest rage. 3. Some love to use fast reaction burst heals. But it’s nowhere near as effective as having a half decent healer or troll in the group. You’re a healer. Celestial has the most healing potential. 4 man are made so 3 dps and a healer or tank can beat it and obviously a Raid you'll obviously have a tank and healer. One-handed, in my opinion, is good for tanks because it has a good lunge, AND is pretty quick if you want the shield mod. super easy to use and lead alerts/raids in healing (i always run my class never damage). So for healer role I use Orb of Arion, Purple healing ray and Page of destiny. I believe the Roles to fill from Easiest to Hardest is: DD (everyone can go DD so it's the easiest to fill) Heal (Thanks to Electro, we just have to many of them, also a bad heal can't destroy your group unless it requires a heal check). If playing new content to you a healer can pretty much hang back and pop heals. Sorcery heals the party and that is about it, there are a few shields and the like but the main thing is sorcery has a lot of heals over time and some of the best instant heals in the game for a moderate amount of power. Bioelectric Surge [1] is your primary Heal allowing to restore Health to yourself and the most injured group member; Recover [2] is your secondary Heal. Home Forums > DCUO Player Discussion > Gotham City (General Gameplay) > Which Augments Should I Use? Discussion in 'Gotham City (General Gameplay)' started by The Cat-Lady, Jun 10, 2022. Controversial. Bioelectric Surge: heals you and the most damaged group member in line of sight. Those are just some options that work definitely easy to keep yourself alive with atomic as well as still tank effectively especially if there’s no healer which has happened to me a few times. Celestial is designed to both heal while causing some damage, and dps while doing some healing. Earth, because is 3rd more strong and is the easiest DPS power; 3. As a celestial healer (good pick btw) I am a cr358 with lvl200 arts, what does good for me is , The Transformation Card, Purple Healing ray and the strategist card. My battle heal loadout for sorc was full heal gear, purple healing ray, page of destiny, trans card. Booster Gold Exploration- Painful but a full SP for doing both Metro and Gotham Especially if your Page is 200. Electric, not as easy since nothing to chain link. The healing ticks for strat pretty much work the same way as the damage tick it gives. That said, my healer has martial arts and brawling for the shuriken mastery, just to be different. Go to DCUO r/DCUO. Obviously this can go further depending on sp. When I'm healing reg and some easy elites everyone just ignores machs cause any good healer can heal through it. DC Universe Online! just about every ability does aoe damage, and it’s not combo based so it’s easy enough to pick up. I would need another healer to cover heals that are out of my range. DC Universe Online! As far as I know, weapons don't matter for Healing. But that just depends your sp, arts and LO. 2nd - Electricity. DC Universe Online! (Have all Roles only playing double Role on Main). Enjoy0:00 Start0:56 Combat Ally3:03 Might/Precision DPS Ally6:50 Controlle Go to DCUO r/DCUO. Electric has the highest crits of any heal power (because it's Healers are one of the basic roles available in DCUO. DC Universe Online! It fills the AoE heal niche if you like healing melee groups, and it's also the only healer that can work with a pet if that's your thing. But in reality every power is godly with max artifacts, skill points, allies, and loadout. #DCUniverseOnline #DCUO #ElectricityPowers #YouTubeGamingDCUO Electricity Healer Loadout 2021Electricity is the best healing power in the game instant heals, Go to DCUO r/DCUO. Figuring out which augments you need to use, gear and where I need to spend SP is the easiest for me, but not for which artifacts I need for either DPS or Healer role as in my case, because there's like 30 of them. Sort by: Best. Shazam for the combat ally. Not great as a primary heal in elite, but is still a good heal in the right hands. some other iconic passives that are useful - health buff 100 points or power and vitilization buff. Hand blast and dual pistol are also better for hybrid healers who need to replenish power, for the same reason. You can slowly keep swapping heal gear out for more dmg if you keep the sustain; same with arts you could add godwave or mercy for more dmg and swap out PHR or POD. Home Forums > DCUO Player Discussion > War Room (Powers, Artifacts, & Builds) > The water healing loadout is actually the same I decided to use, and I already had one built for alerts too (more of a battle style healer). Heals player and group members twice for a percentage of health. Celestial + Sorcery. Electricity. Cooldown: 90 seconds. Water precision guns or duel wield bow mastery, clarion, page of destiny and purple healing ray, use riptide on both heal and dps to cast 2 buffs and heals, dps built vanom boost art and super, transformation card anddemon fang same weapons to be fast, very power hungry but if 500sp n full arts the burn is real,oops forgot heal super u want Right now it’s pretty much easier to battle heal than in the past because your primary healing can be completed with your group heal and your priority heal. Ice will depend on how the bosses are. 4. Regeneration isn't really the greatest Supercharge, so I mostly work without a Supercharge on my bar. So i can get away with it on most normal raids and alerts. You would only use them if low on Power, and in the case I don't know if it matters which one you use. I have healed HODE, not ready to heal the new elite raids. i know of three competent nature healers, most of our LOs are almost the same. But i have heard munitions being the best, mental or gadgets, and rage is OP if you use the melee loadout With that said, I have not dedicated my characters to healing. As a healer you can easily get Line of Sight and heal large areas, same for controller. but Go to DCUO r/DCUO. Sorcery is in a good place for both heals & dps right now. Your team will do more DPS by you not allowing them to die. 2. r/DCUO It's completely different from any other healer in that you must be extra familiar with the content you're healing because it relies heavily on multiple heals over time, meaning you often heal preemptively instead of reflexively as is the case with electricity for example, which means you can end up wasting a ton DCUO Best Weapon Types Ranked from Worst to Best; DCUO Best Healer Powers That Are Excellent; DCUO Best Solo Powers That Are Awesome; DCUO Best DPS Powers That Are OP; DC Universe Online Characters: Heroes and Villains; The 5 Superheroes in “Justice League” and Their Superpowers; Top 10 Justice League Members and Their Powers If you're dying it's because you haven't learned the content. 2nd - Also, properly played, nature healers are pretty efficient in their power usage. Use it for healing you and up to three group members. Just sit back and pewpew everything and if anything goes wrong blame the Because everyone is dps, they split the typical healer into “Healer” and “Controller”. Just jump into a pack of mobs and start swinging your giant light construct sword around like a beyblade. Fire can be questionable at times if you can heal up fast rage is probably the best out that list. NO DPS considerations. when the dlc came out for premium, i buyed the dlc and a respec token too for my healer. ) The Player and their playstyle. It's our Priority Heal, it activates Purple Healing Ray and Orb of Arion. The whole idea of battle heal is underdeveloped by the game itself, if I'm not mistaken, there's only 1 art that enables that role-ish build, and the UI can't tell them apart from pure healers, which means miscommunications, and the DCUO have enough miscommunications without wanna be dps pretending to be a healer--because that's what it looks I played most of the time as a healer and I thought it was the easiest role. Old. I have an electric healer/DPS. If you're new to the game, I recommend ice. RELATED: 10 Tips For Playing As A Controller In DC For one reason "ARC LIGHTNING" it jumps between enemies, gaining damage with each enemy hit and jumps to allies, increasing the healing done with each group member hit. DC Universe Online! Otherwise, I almost exclusively run Flight because it's the most mobile, easiest to get around. imu tmcr nzajko okfxf xowaqr zwvj atfwgd fcti tfhz qxi